Rehab Workshop 2014

2nd ICTs for improving Patient Rehabilitation Research Techniques
(PervasiveHealth 2014)

Oldenburg, Germany, 20 May, 2014

Springer     CCIS


New technologies applied to medicine, such as Virtual Reality (VR), are beginning to cover all its fields, where the field where it is most used is, undoubtedly, Rehabilitation. Virtual reality systems allow simulating aspects of everyday life and providing flexibility in adjusting parameter settings. Intensive training, repeated, task-oriented, cannot always be done in the real world with real objects because the clinical characteristics of the subjects. Virtual Reality can recreate environments as motivated and functional tasks, which in the real world could not be performed with the same accuracy.

Virtual Reality systems allow the magnification and adaptation of the received feedback the patient obtain when he performs a task. Also it allows the program of the intensity and difficulty depending upon the therapeutic objectives and the individual circumstances of each user. Indeed, virtual reality has become very useful for patients where they interact in an imaginary world through different devices such as gloves or robots tool.

This workshop invites authors to submit contributions on concepts like: Virtual Rehabilitation theories, development, applications, techniques or environments where interaction design plays a central role by improving the rehabilitation process at all levels.

Go to the 8th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth).


Key issues in this workshop will focus on (but are not limited to):

  • Virtual and enhanced environments
  • Motor rehabilitation
  • Neuroimaging in rehabilitation
  • Virtual rehabilitation
  • Clinical assessment
  • Cognitive rehabilitation
  • Communication and language
  • Ambisonics and audio environments
  • Haptic devices
  • Sensory impairment
  • Medical systems
  • Input devices, sensors and actuators
  • Multi-user systems for user interaction
  • Computer access
  • Virtual humans
  • Balance, posture and mobility
  • Communications aids
  • Tools for architectural/CAD design
  • Product design, testing and prototyping
  • Training tools for rehabilitation
  • Augmented reality applications
  • Human factors
  • Rehabilitation robotics


Belinda Lange

Research Scientist
Institute for Creative Technologies

Research Assistant Professor
USC Davis School of Gerontology

Belinda Lange

Belinda Lange is a research scientist at the Institute for Creative Technologies and a research assistant professor in the School of Gerontology at the University of Southern California. She received her Ph.D. and degree in physiotherapy (with honors) from the University of South Australia and her science degree from Flinders University. Lange’s research interests include the use of interactive video game and virtual reality technologies for motor rehabilitation, exergaming, cognitive assessment, postoperative exercise and virtual human character interactions. She is on the Board of Directors of the International Society for Virtual Rehabilitation and is an associate editor for the Journal Computer Animation and Virtual Worlds. Belinda was on the conference program committee for Meaningful Play conference in 2008, 2010 and 2012, co-chaired the Presence 2009 Conference, was on the organizing committee for the rehabilitation track of the Games for Health Conference in 2010, 2011 and 2012, was the workshop chair for the International Virtual Rehabilitation Conference in Zurich in 2011 and is on the program committee of the International Society for Presence Research. She is also a co-founder of, a non-profit social network that brings together individuals with disabilities and those undergoing rehabilitation with researchers, clinicians and game industry professionals.


  1. Belinda Lange. Institute for Creative Technologies, University of Southern California
  2. Pedro Gamito. Universidade Lusófona de Humanidades e Tecnologias
  3. Willem-Paul Brinkman. Delft University of Technology
  4. Mariano Luis Alcañiz. Instituto Interuniversitario de Investigación en Bioingeniería
  5. Beatriz Rey. Universidad Politécnica de Valencia
  6. Christos Bouras. University of Patras
  7. Imre Cikajlo. Univerzitetni rehabilitacijski inštitut Republike Slovenije
  8. Roberto Lloréns. Instituto Interuniversitario de Investigación en Bioingeniería
  9. José Antonio Gil. Universidad Politécnica de Valencia
  10. Mónica Cameirão. University of Madeira
  11. Sergi Bermudez. University of Madeira
  12. Hermenegildo Gil. Universidad Politécnica de Valencia
  13. Kjartan Halvorsen. Uppsala University
  14. Daniel Thalmann. University of Paul Sabatier
  15. Rosa Maria E. Moreira. Universidade do Estado do Rio de Janeiro
  16. Georgina Cárdenas-López. Universidad Nacional Autónoma de México
  17. Evelyne Klinger. French National Research Agency
  18. Ben Challis. Cardiff School of Creative & Cultural Industries
  19. Guillermo Palacios. University of Zaragoza
  20. Maria Elisa. University of Sao Paulo
  21. José Eduardo Pompeu. University of Sao Paulo
  22. Sergio Albiol. University of Zaragoza
  23. Giuseppe De Pietro. High Performance and Networking Institute ICAR CNR
  24. José A. Gallud. University of Castilla-La Mancha
  25. Sebastian Koenig. Institute for Creative Technologies, University of Southern California
  26. Víctor Penichet. University of Castilla-La Mancha
  27. Rachel Proffitt. University of Southern California
  28. Stuart Smith.
  29. Jaime Sánchez. University of Chile
  30. Gregor Wolbring. Institute for Technology Assessment and Systems Analysis (ITAS)
  31. Lorenzo Carretero González. King Abdulaziz University
  32. Elena De la Guía. University of Castilla-La Mancha
  33. Félix Albertos. University of Castilla-La Mancha
  34. Ala Khalifeh. German Jordanian University
  35. Ashraf Ahmad. PSUT
  36. Juan Enrique Garrido. University of Castilla-La Mancha
  37. José L. Pons. CSIC
  38. Eugene Tunik. Rutgers, The State University of New Jersey
  39. Faruk Bagci. Kuwait University


  • Paper Submission: 28 February 2014
  • Author Notification: 21 March 2014
  • Camera-Ready: 28 March 2014
  • Conference Date: 20 May 2014


The deadline for paper submissions is February 28, 2014. We invite researchers interested in these topics to submit a workshop paper (2-4 pages) using the ACM format for papers. Please find detailed instructions on the Pervasive Health 2014 conference website. Papers should be submitted in PDF format via EasyChair submission page.

Please note that at least one author of an accepted position paper must register for the workshop of the PrevasiveHealth 2014 conference.


All accepted submissions will be published in the ACM Digital Library, and indexed by dblp, Scopus and ScienceDirect and submitted to Thomson Reuters Conference Proceedings Citation Index-Science (ISI Web of Science).

Camera-ready papers will be 4 pages (ACM format). Papers over 4 pages of length will not be included in the Conference Proceedings.

Extensions of all accepted submissions will be published in the proceeding of the Communications in Computer and Information Science (CCIS) series with ISBN. You can see the template and guidelines here: [template] [guidelines].Or in the EAI Endorsed Transactions on Ubiquitous Environments — According to the papers topics.

All accepted papers will be invited to submit an extended version for inclusion in a Focus Theme and Special Issue of an (ISI) International Journal, according to the paper topic:


Abdulrahman H. Altalhi
King Abdulaziz University (KAU)
Saudi Arabia


Víctor Ruiz Penichet
University of Castilla-La Mancha

Sergio Albiol Peréz
University of Zaragoza


Habib M. Fardoun
King Abdulaziz University (KAU)
Saudi Arabia

Pedro Gamito
Lusófona University


Habib M. Fardoun
King Abdulaziz University (KAU)
Saudi Arabia

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